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Battlefield 2042 day one patch notes
Battlefield 2042 day one patch notes










  • Added OnPlayerExitCapturePoint block to Rules Editor.
  • Added EnableFastTicketBleed block to Rules Editor.
  • battlefield 2042 day one patch notes

    Added RemovePlayerInventory block to Rules Editor.Added RemovePlayerInventoryAtSlot block to Rules Editor.Added Crawford, Stranded, Season 2 Weapons, and Vehicles to Rules Editor selection lists.Multiple fixes and adjustments have been made to resolve issues with assets and collision across classic era maps.The sorting arrow is now pointed correctly for the Players section in the Battlefield Portal Browse tab.Fixed instances where binding a secondary input to mouse buttons did not work.Resolved instances where visual artifacts could appear on screen while matchmaking into a new server on the Exodus Conquest playlist.Fixed an issue that could cause the Introduction Video to play when booting the title into fullscreen and directly pressing Alt + Enter to go into windowed mode.Fixes an issue that could cause a black screen after leaving a game that was close to the End of Round.Fixed a scaling issue related to HUD notifications.Fixed an alignment issue related to HUD notifications on wide screen monitors.Statistics – Fixed an issue that could cause the accuracy stat to reach a value above 100%.

    battlefield 2042 day one patch notes

    Collection – Fixed an issue where the wrong input icon is displayed when equipping vehicle customizations.Fixed an issue preventing the Weekly Missions list from being scrolled during End of Round.But cover alone here will not be enough to succeed, attackers must push through quickly. The approach to the Synseco building is now heavily fortified, offering vital cover to attackers. Vehicles can be a threat to these defenses, but the plethora of cover means C5 may always lurk around the corner. Attackers will be able to use the new cover to slowly work their way to their new objectives. The check point on the farm side is now heavily fortified. Additional cover has also been placed, but you should remain wary of skybound threats. The Battery Farm has had a simplification pass and now promotes more predictable fighting lanes and lines of sight. The changes we made provide clearer paths for both infantry and vehicles. When looking at our telemetry we could see that players did not move through the intended lanes across the desert terrain. The Terrain in Renewal has also been heavily reworked with a focus on providing clear infantry and vehicle paths and offering infantry better line of sight breakers and cover. But be careful, enough stray shells can ignite a firestorm at this capture point. The Solar Station remains the initial attack location in Breakthrough, only now it is heavily protected by huge concrete barriers, sturdy sandbags, shipping containers, and the large warehouses are perfect for hiding from air vehicles.Īttacker vehicles will be crucial in helping in breaking down defenses. A feeling enhanced during gameplay as the new military fortifications support destruction to greater extent than the original map design. These assets transform the map, making it feel less pristine and more ready for war.

    battlefield 2042 day one patch notes

    We’ve worked with both the terrain and with a large amount of new military fortifications to provide more opportunities for cover. To increase the impact of these changes, we decided to completely remove certain sections of the map that broke the game flow or were considered to be too far away. This will reduce the traversal time and overall ‘time to action’ when moving between sectors and objectives. Flags and objectives are now significantly closer to each other. Our intent for the map rework is to improve the infantry & close quarter combat experience.












    Battlefield 2042 day one patch notes